Configuration File
Last updated
Last updated
Config = {}
Config.Debug = false
Config.Framework = "auto" -- Options : "esx" or "qb" or "qbox"
Config.Interaction = "target" -- Options : "target" or 'textui'
Config.TargetSystem = 'ox' -- Options : "ox" or 'qb'
Config.CraftingTimeMultiplier = 1.0
Config.MaxLevelXP = 5000
Config.Locale = "fr" -- Options : en (English) | de (German) | fr (French) | es (Spanish) | ta (Tamil)
Config.Stations = {
{
type = "workbench",
label = "Public Workbench",
model = "prop_tool_bench02",
coords = vec4(248.4191, -791.4229, 30.4263, 160.2911),
blip = { enable = true, sprite = 237, color = 3, scale = 0.8, name = "Crafting" },
categories = { "level1", "level2", "level3" },
-- No job/gang = Public
},
{
type = "police_bench",
label = "Police Armory Crafting",
model = "prop_tool_bench02",
coords = vec4(451.5702, -978.6896, 30.6896, 270.3503), -- Example Coords
blip = { enable = true, sprite = 60, color = 38, scale = 0.6, name = "Police Crafting" },
categories = { "police_gear" },
job = "police" -- [RESTRICTION] Only police can open this
},
{
type = "gang_bench",
label = "Gang Workbench",
model = "prop_tool_bench02",
coords = vec4(977.8250, -92.4746, 74.8452, 320.3503), -- Example Coords
blip = { enable = false }, -- Hidden from map
categories = { "drugs" },
gang = { "ballas", "families" } -- [RESTRICTION] Only these gangs can open
},
}
Config.Categories = {
["level1"] = { label = "Basic", icon = "fa-solid fa-star", minXP = 0 },
["level2"] = { label = "Expert", icon = "fa-solid fa-medal", minXP = 10 },
["level3"] = { label = "Master", icon = "fa-solid fa-crown", minXP = 20 },
["police_gear"] = { label = "Police Gear", icon = "fa-solid fa-shield", minXP = 0 },
["drugs"] = { label = "Black Market", icon = "fa-solid fa-skull", minXP = 500 },
}
Config.Recipes = {
-- =====================================================
-- PUBLIC WORKBENCH (2 RECIPES)
-- =====================================================
["weapon_pistol"] = {
label = "9mm",
category = "level1",
time = 5000,
output = 3,
xp = 25,
ingredients = {
{ item = "sandwich", amount = 3 },
}
},
["lockpick"] = {
label = "Lockpick",
category = "level2",
time = 4000,
output = 2,
xp = 15,
ingredients = {
{ item = "steel", amount = 2 },
}
},
["WEAPON_PISTOL"] = {
label = "9mm Pistol",
category = "level3",
time = 5000,
output = 3,
xp = 25,
ingredients = {
{ item = "steel", amount = 3 },
}
},
-- =====================================================
-- POLICE ARMORY (2 RECIPES)
-- =====================================================
["weapon_stungun"] = {
label = "Taser",
category = "police_gear",
time = 10000,
output = 1,
xp = 50,
job = "police",
ingredients = {
{ item = "battery", amount = 8 },
}
},
["weapon_nightstick"] = {
label = "Nightstick",
category = "police_gear",
time = 8000,
output = 1,
xp = 40,
job = "police",
ingredients = {
{ item = "steel", amount = 6 },
}
},
-- =====================================================
-- GANG WORKBENCH (2 RECIPES)
-- =====================================================
["WEAPON_APPISTOL"] = {
label = "AP Pistol",
category = "level1",
time = 5000,
output = 3,
xp = 25,
ingredients = {
{ item = "steel", amount = 3 },
}
},
["weapon_switchblade"] = {
label = "Switchblade",
category = "drugs",
time = 9000,
output = 1,
xp = 80,
gang = { "ballas", "families" },
ingredients = {
{ item = "steel", amount = 7 },
}
},
}